|line1)[(transition: "dissolve")[You awake in darkness.]] |line2)[(transition: "dissolve")[ Words appear before you in the void:]] |line3)[(transition: "dissolve")[ [[Samuel Gheist — Portfolio->Entrance]]]] |line4)[(transition: "dissolve")[ You seem to have stumbled into some sort of (link-reveal: "text adventure.")[ You know, (link-reveal: "interactive fiction.")[ Where you click your way through (link-reveal: "a story.")[ Except in this case, the story is a (link-reveal: "portfolio.")[ A port-story-o, one might say.]]]]]] (live: 1s)[(show: ?line1)] (live: 3s)[(show: ?line2)] (live: 5s)[(show: ?line3)] (live: 7s)[(show: ?line4)] In front of you is a (link-reveal: "classy old movie theater.")[ Above the marquee looms the word [[KINO->Kino]].] To your left is a (link-reveal: "smokey jazz bar.")[ A <span class="neonBlue">blue</span> and <span class="neonPurple">purple</span> neon sign above the door says [[Story Jazz]].] From your right, you hear the bleeps and bloops of (link-reveal: "game machines.")[ They're coming from inside an [[Arcade]].] In the distance, you see the warm light of a (link-reveal: "telephone booth.")[ A paper stuck to the glass door says [[About Sam]].] <span class="passageHeader">STORY JAZZ</span> You enter the jazz bar. On a small stage stand (link-reveal:"two microphones.")[ They are labeled "<a href="https://www.instagram.com/obscure_tolkien_reference/" target="_blank">Softie</a>" and "[[Sam->About Sam]]".] On the wall is a poster with a (link-replace: "description of the show.")[description of the show: Story Jazz is an (link-reveal:"improv narrative podcast.")[ Join your hosts Softie and Sam as they delve into fantastical worlds and try to worm their way out of narrative (link-reveal:"dead ends.")[ And wow, thanks for reading this whole description. We love you!]]] At the back of the pub is a (link-reveal:"dubious machine.")[ It has all kinds of pipes, wheels, and levers and a label that says [[IDEA MACHINE->Idea Machine]].] <div class="fadeIn"><iframe src="https://www.podbean.com/media/player/multi?playlist=http%3A%2F%2Fplaylist.podbean.com%2F9064707%2Fplaylist_multi.xml&amp;vjs=1&amp;size=430&amp;skin=13&amp;episode_list_bg=%23ffffff&amp;bg_left=%23000000&amp;bg_mid=%230c5056&amp;bg_right=%232a1844&amp;podcast_title_color=%23c4c4c4&amp;episode_title_color=%23ffffff&amp;auto=0&amp;share=1&amp;fonts=Helvetica&amp;download=1&amp;rtl=0&amp;show_playlist_recent_number=100" title="StoryJazz" width="100%" height="430" scrolling="no" style="border: none;"></iframe></div> (live: 1s)[(show: ?line1)] (live: 2s)[(show: ?line2)] (live: 3s)[(show: ?line3)] (live: 4s)[(show: ?line4)] (live: 5s)[(show: ?line5)] (live: 6s)[(show: ?line6)] <span class="passageHeader">DAS KINO</span> |line1)[(transition: "dissolve")[The old cinema is grand, baroqueish, and seemingly dedicated to showcasing films by a single (link-replace: "artist.")[artist: Samuel Gheist. (link-reveal: "Obviously.")[ Which is not to say that he created any of this on his own. All of these projects are the results of (link-reveal: "teamwork.")[ <3]]]]] <div class="centerBox"> |line2)[(transition: "dissolve")[<h4><a href="https://www.newuntitledproject.com/" target="_blank">UNTITLED — In Development</a></h4>The true story of two courageous investigative journalists who risked their lives to expose a systematic humanitarian disaster of huge geopolitical significance.<br> <div class="fadeIn" style="display: flex; justify-content: center; align-items: center;"><img sytle="margin-left: auto;" width="140%" src="img/Untitled Political Thriller.jpg"/></div>] Development funded by the <a href="https://www.mfg.de/" target="_blank">MFG Film Fund Baden-Württemberg</a>, the <a href="https://filminstitut.at/" target="_blank">Austrian Film Institute (ÖFI)</a> and the <a href="https://www.filmfonds-wien.at/" target="_blank">Vienna Film Fund (FFW)</a>.] |line3)[(transition: "dissolve")[<h4><a href="https://www.imdb.com/title/tt12786846/" target="_blank">PARADIESVOGEL</a></h4>After breaking up, a young couple fights over who should have custody over their "adoptive child": a pet parrot.<br> <div class="fadeIn" style="display: flex; justify-content: center; align-items: center;"><img sytle="margin-left: auto;" width="180%" src="img/paradiesvogel2.jpg"/></div>] Part of the Official Selection at Max-Ophüls-Preis 2021 & Next Generation Short Tiger.] |line4)[(transition: "dissolve")[<h4><a href="https://www.youtube.com/watch?v=RDGVdigYSEU" target="_blank">WHY I STOPPED EATING MEAT</a></h4>A personal account of one of the most horrific things Sam ever experienced, and why he went vegan.<br> <div class="fadeIn" style="display: flex; justify-content: center; align-items: center;"> <iframe sytle="margin-left: auto;" height="315px" width="560px" src="https://www.youtube.com/embed/RDGVdigYSEU" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></div>]] </div> |line5)[(transition: "dissolve")[A side door leads to a [[Gallery]] of previous projects.]] |line6)[(transition: "dissolve")[Behind the ticket counter, there is a (link-reveal: "sentient popcorn machine.")[ (if: $thirsty is 1)[It furrows its colorful plastic brow at you. "Didn't you just have some?" It shakes its head, kernels bouncing back and forth inside. "My directives dictate that I may not dispense a second helping until the customer has consumed a refreshing beverage from the [[Arcade]]."](else:)[It speaks in a robotic voice: "Hello! would you like some popcorn?" (link-reveal: "'Yes.'")[ "Which kind would you like? We have (set: $popcorn to "You somehow ordered without choosing a flavor, so it tastes like nothing. It's still crunchy though!")|links>[{ (link: "sweet")[ (replace: ?links)[sweet, salty, butter, mixed sweet'n'salty, and cinnamon."] (show: ?sweet) (set: $popcorn to "It's so good. Each popped corn is coated in a crystalline sugary layer. Some of them are stuck together in fist-sized sugar clumps. Sometimes you even get a big crystal of brown sugar.") (show: ?orderUp) ], (link: "salty")[ (replace: ?links)[sweet, salty, butter, mixed sweet'n'salty, and cinnamon."] (show: ?salty) (set: $popcorn to "It's a good salty snack. Very salty.") (show: ?orderUp) ], (link: "butter")[ (replace: ?links)[sweet, salty, butter, mixed sweet'n'salty, and cinnamon."] (show: ?butter) (set: $popcorn to "It's deliciously greasy, the way only a most decadent culture could enjoy it.") (show: ?orderUp) ], (link: "mixed sweet'n'salty")[ (replace: ?links)[sweet, salty, butter, mixed sweet'n'salty, and cinnamon."] (show: ?mixed) (set: $popcorn to "It's the perfect mix. The salt amplifies the sweetness, but also tempers it.") (show: ?orderUp) ], and (link: "cinnamon")[ (replace: ?links)[sweet, salty, butter, mixed sweet'n'salty, and cinnamon."] (show: ?cinnamon) (set: $popcorn to "It tastes like a winter night. Like snuggling up at a crackling fire and watching a movie.") (show: ?orderUp) ]." } ] |sweet)["Ah, good old sugary popcorn!"]|salty)["Very well. I understand sodium is important for you humans."]|butter)["Butter it is! Though I still do not understand why you humans insist on consuming the milk of other mammals..."]|mixed)["Can't go wrong with mixed!"]|cinnamon)["Cinnamon is my favorite, too!"] |orderUp)[(transition: "dissolve")[ (live: 1s)["Let me just cook that up for you!"] (live: 3s)[...] (live: 5s)[...] (live: 7s)["Almost there..."] (live: 9s)[...] (live: 11s)[DING!] (live: 12s)["It's done!"] (live: 13s)[(link-reveal: "Eat popcorn.")[ $popcorn You get thirsty for a (link-reveal: "soda.")[ "Oh, I'm sorry," says the popcorn maker, "the soda machine is broken. But I believe there might be another machine in the [[Arcade]]."(set: $thirsty to 1)] ](stop:)] ]] ]] ]]] (live: 1s)[(show: ?line1)] (live: 2s)[(show: ?line2)] (live: 3s)[(show: ?line3)] (live: 4s)[(show: ?line4)] (live: 5s)[(show: ?line5)] (live: 6s)[(show: ?line6)] <span class="passageHeader">THE ARCADE</span> |line1)[(transition: "dissolve")[A few games are on display. A selection of the projects Sam has worked on.]] |line2)[(transition: "dissolve")[ <a href="https://replicunt.itch.io/liminal-line" target="_blank">LIMINAL LINE</a> Game Jam, Dialogue-based Survival Game Narrative Design, Dialogue, Worldbuilding]] |line3)[(transition: "dissolve")[ [[SILVATYA]] Fantasy Action Adventure Dialogue, Quests]] |line4)[(transition: "dissolve")[ [[HERO HOTEL]] Case Study, Experimental Dialogue System Narrative Design, Dialogue, Worldbuilding]] |line5)[(transition: "dissolve")[THIS WEBSITE Guess what: the website you are currently visiting was made entirely in <a href="https://www.twinery.org/" target="_blank">Twine</a>, a game engine for interactive fiction. This website is technically a game, so it qualifies for this list. Super meta, right?]] (if: $thirsty is 1)[|line6)[(transition: "dissolve")[There it is! (link-reveal: "The soda machine!")[ Oh... oh no. There are (link-reveal:"dozens and dozens of buttons.")[ What the heck are all these brands? (link-reveal:"Caco-Cola? ")[(link-reveal:"Sprain? ")[(link-reveal:"Professor Salt?!")[ Only a lunatic would (link-reveal:"consider pushing any of these.")[ A lunatic... or someone whose throat is (link-reveal:"parched from popcorn.")[ Fine. Have a soda. (link-reveal:"See for yourself what will happen.")[ Here are (link-reveal:"the least un-appealing options:")[ |links>[{ (link: "Caco-Cola")[ (replace: ?links)[Caco-Cola<br>Sprain<br>Diet Sprain<br>Prof. Salt<br>Divorce, the Beverage<br>Gravy<br>Water] (show: ?caco) (set: $soda to "caco") (show: ?sodaTime) ]<br> (link: "Sprain")[ (replace: ?links)[Caco-Cola<br>Sprain<br>Diet Sprain<br>Prof. Salt<br>Divorce, the Beverage<br>Gravy<br>Water] (show: ?sprain) (set: $soda to "sprain") (show: ?sodaTime) ]<br> (link: "Diet Sprain")[ (replace: ?links)[Caco-Cola<br>Sprain<br>Diet Sprain<br>Prof. Salt<br>Divorce, the Beverage<br>Gravy<br>Water] (show: ?diet) (set: $soda to "diet") (show: ?sodaTime) ]<br> (link: "Prof. Salt")[ (replace: ?links)[Caco-Cola<br>Sprain<br>Diet Sprain<br>Prof. Salt<br>Divorce, the Beverage<br>Gravy<br>Water] (show: ?salt) (set: $soda to "salt") (show: ?sodaTime) ]<br> (link: "Divorce, the Beverage")[ (replace: ?links)[Caco-Cola<br>Sprain<br>Diet Sprain<br>Prof. Salt<br>Divorce, the Beverage<br>Gravy<br>Water] (show: ?divorce) (set: $soda to "divorce") (show: ?sodaTime) ]<br> (link: "Gravy")[ (replace: ?links)[Caco-Cola<br>Sprain<br>Diet Sprain<br>Prof. Salt<br>Divorce, the Beverage<br>Gravy<br>Water] (show: ?gravy) (set: $soda to "gravy") (show: ?sodaTime) ]<br> (link: "Water")[ (replace: ?links)[Caco-Cola<br>Sprain<br>Diet Sprain<br>Prof. Salt<br>Divorce, the Beverage<br>Gravy<br>Water] (show: ?water) (set: $soda to "water") (show: ?sodaTime) ] } ] |caco)[Bravely, you select "Caco-Cola." At least it sounds familiar.]|sprain)[Bravely, you select "Sprain." At least it sounds sort of familiar.]|diet)[You already gorged yourself on popcorn — better save some calories on the soda. "Diet Sprain" it is.]|salt)[Well, Dr. Pepper doesn't taste like pepper. Certainly Prof. Salt won't taste like salt. Right?]|divorce)[Perhaps you have lived through heartbreak before and want to relive it. Or perhaps you are just curious how they captured such a specific flavor. You press the button for "Divorce, the Beverage".]|gravy)[Like a sane person, you press the button for "Gravy".]|water)[Congratulations on being of sound mind. Enjoy your "Water".] |sodaTime)[(transition: "dissolve")[ (live: 2s)[The machine rattles, clanks and BANGS!] (live: 4s)[With a <i>hiss</i>, a small compartment opens.] (live: 6s)[And there it is. A dewy, sparkling (link-reveal:"canned beverage.") [(if: $soda is "caco")[(show: ?caco2)](if: $soda is "sprain")[(show: ?sprain2)](if: $soda is "diet")[(show: ?diet2)](if: $soda is "salt")[(show: ?salt2)](if: $soda is "divorce")[(show: ?divorce2)](if: $soda is "gravy")[(show: ?gravy2)](if: $soda is "water")[(show: ?water2)]]] |caco2)[As soon as you crack the can open, you are submerged in (link-reveal:"noise.")[<br>You realize immediately what has happened. On its way out of the machine, the can was (link-reveal:"shaken thoroughly.")[<br>But where a normal cola would simply spray some beige froth here and there, this can of <i>Caco</i>-Cola is pouring forth screams and wails and the screech of (link-reveal: "untuned trombones.")[<br>In the midst of this mind-rending noise, you cannot help but open your mouth in an inaudible yell of discomfort — and accidentally (link-reveal: "take a sip of the cacophony.")[<br>It's surprisingly refreshing. (set: $thirsty to 0)]]]]]|sprain2)[Huh. Tastes like Spr—(link-reveal: "ow!!")[<br>Who designed this?! It's just a (link-reveal: "lemonade that makes your ankles hurt.")[<br>It even says so on the can. "Lemonade that makes your ankles hurt. So good you'll (link-reveal: 'keep drinking anyway."')[<br>Well, they're not wrong. You take another sip and shed a single tear in reverence of the free market and its many innovations. (set: $thirsty to 0)]]]]|diet2)[You crack the can open and (link-reveal:"take a sip.")[<br>It tastes just like Sprite. Somehow, you were expecting something more... (link-reveal:"painful?")[<br>You check the can. It says: "Diet Sprain. Zero Sugar. Zero Pain. Huh.(set: $thirsty to 0)]]]|salt2)[Wrong! You were wrong! It tastes (link-reveal: "like salt!")[<br>How they managed to distill that taste is a mystery to you. It feels like (link-reveal: "drinking the ocean.")[<br>Despite this, it does help break up some of the dryness from the popcorn. Tears stream down your cheeks as you (link-reveal: "take one more sip.")[<br>The only solace you have is that a few of the tears run into your mouth, reducing the saltiness a bit. (set: $thirsty to 0)]]]]|divorce2)[You crack the can open. There is (link-reveal: "no fizz.")[<br>You take a (link-reveal: "solemn sip.")[<br>It's bitter. You suddenly feel a sense that (link-reveal: "your daughter is drifting away from you.")[<br>Wow. What a refreshing perspective.(set: $thirsty to 0)]]]]|gravy2)[The stuff sloshes thickly inside the can. You crack it open and (link-reveal:"take a sniff.")[<br>Yup. (link-reveal: "That's gravy.")[<br>Hey, you chose this. You'd better (link-reveal: "drink it.")[<br>Bravely, you start downing the sauce... and find yourself (link-reveal: "unable to stop.")[<br>It's intoxicating. The most (and possibly only) umami beverage you've (link-reveal: "ever had.")[<br>And somehow, despite its saltiness, it leaves you utterly refreshed. (set: $thirsty to 0)]]]]]]|water2)[You crack the can open and get a sense that somewhere, (link-reveal: "angels are singing.")[<br> You imbibe a cool breeze of (link-reveal: "mineral-rich H2O.")[<br>Part of you wonders if the other options might have been more interesting. But a more mature part of you knows that you made the right decision: hydration. (set: $thirsty to 0)]]] ]]]]]]]]]] ]]] ] (live: 1s)[(show: ?line1)] (live: 1.5s)[(show: ?line2)] (live: 2s)[(show: ?line3)] (live: 2.5s)[(show: ?line4)] (live: 3s)[(show: ?line5)] (live: 3.5s)[(show: ?line6)] <div style="text-align: center; padding: 0 10%;">|line1)[(transition: "dissolve")[The Official StoryJazz <span class="passageHeader">Idea Machine</span>]] |line2)[(transition: "dissolve")[Use these random generators to inspire a unique combination of world, setting, plot, and characters. Don't be afraid to combine multiple aspects of each category.]]</div> |line2)[(transition: "dissolve")[<div class="fadeIn"> <div style="width:40%; margin: 0 5%; float:left; text-align:center;"><iframe src="https://null.perchance.org/sjworld" style="border:none; overflow:visible; width:15em; height:15em;"></iframe></div><div style="width:40%; margin: 0 5%; float:right; text-align:center;"><iframe src="https://null.perchance.org/sjsetting" style="border:none; overflow:visible; width:15em; height:15em;"></iframe></div> <div style="width:40%; margin: 0 5%; float:left; text-align:center;"><iframe src="https://null.perchance.org/sjplot" style="border:none; overflow:visible; width:15em; height:15em;"></iframe></div><div style="width:40%; margin: 0 5%; float:right; text-align:center;"><iframe src="https://null.perchance.org/sjcharacter" style="border:none; overflow:visible; width:15em; height:15em;"></iframe></div> </div>]] (live: 1s)[(show: ?line1)] (live: 2s)[(show: ?line2)] <div display="inline-block" style="width:50%; float:left; padding-right:2%"><img src="./img/fav1-Edit.jpg" width="100%" alt="Sam's best attempt at holding still for a photo."> <img src="./img/21-11-25SamPortrait03.jpg" width="100%" alt="The second best attempt."></div><div display="inline-block" style="width:50%; float:right;"><h4>About Sam</h4> Growing up between Northern California and Southern Germany, Sam has been writing for longer than he can remember. What started with janky death metal lyrics and self-published comics has since progressed to feature films, tv series, and, apparently, mini-biographies. Since 2018, Sam has been based in Ludwigsburg, Germany, where he studies Screenwriting at <a href="https://www.filmakademie.de/" target="_blank">Filmakademie</a>. He has screened short films at international festivals and received grants to write two feature films. Since 2022, Sam has been a member of <a href="https://www.usus-schreibkollektiv.de" target="_blank">USUS Schreibkollektiv</a>, a collective of young German screenwriters. Beyond his main line of work, Sam likes to make games, dinner, and people laugh. He also likes using the Oxford comma in confusing ways. <h4>Approach</h4> There are three key aspects to my process: (link-reveal: "Teamwork")[ All writing is teamwork. It is only through feedback and collaboration that one can produce (link-reveal: "one's best work.")[ All my recent projects were developed with fellow writers, directors, and producers. In my experience, the more diverse the group's perspectives, the greater its potential.]<br>] (link-reveal: "Novelty")[ Novelty, to me, is what makes a story really exciting. Whether I am writing a Sci-Fi epic or a political thriller, I always aim to give the audience something they have (link-reveal: "never seen before.")[ This can be achieved by wildly mixing genres, using unusual narrative structures, exploring underrepresented cultures, or simply challenging yourself to have <i>weird ideas</i>.]<br>] (link-reveal: "Tone")[ When it comes to tone, I do not believe in the separation of comedy and tragedy; rather, in its most effective form, comedy serves to heighten the intensity of any story. After all, those who suffer make jokes — and (link-reveal: "those who make jokes suffer.")[ <i>(Don't worry, I'm okay.)</i>]] <h4>Contact</h4><a href="mailto:contact@samuelgheist.com" target="_blank">Email</a> | <a href="https://www.instagram.com/samgheist/" target="_blank">Instagram</a> | <a href="https://www.twitter.com/samgheist/" target="_blank">Twitter</a> </div>(unless: (passage:)'s tags contains "no-header")[(link-goto: "<h1>Samuel Gheist — Portfolio</h1>", "Entrance") [[Kino]] | [[Arcade]] | [[Story Jazz]] | [[Idea Machine]] | [[About Sam]] ]<div class="centerBox"> <span class="passageHeader">HERO HOTEL</span> For this case study on an experimental dialogue technology, Sam wrote over 50 pages of dialogue, breathing life into a tavern full of fantasy heroes.</div> <div style="width:100%; margin-left: auto; margin-right: auto;"> <img src="./img/Hero Hotel Art 1.jpg" style="width: 100%; margin-left: auto;" alt="Tavern Concept Art."> </div> <div display="inline-block" style="width:50%; padding-right:2%; float:left;"><img src="./img/Hero Hotel Art 2.jpg" display="inline-block" style="width:100%; padding-right:2%; float:left;" alt="Heroes Concept Art."></div><div display="inline-block" style="width:50%; float:right;"> HERO HOTEL: THE CASE STUDY is a 15 minute demo that explores the possibilities of background dialogue in video games. For this project, Sam wrote over 50 pages of dialogue in order to fill the game world with life and allow the player to discover information through eavesdropping. The dialogue system is built to create the impression of a truly uninterrupted soundscape of conversations, all while tracking the player's attention and feeding them relevant information at the right times. The results is a super immersive narrative experience, unique to each player. The Hero Hotel demo was created by Timo Müssig as a thesis project at <a href="https://animationsinstitut.de/en/start" target="_blank">Animationsinstitut</a>. The Hero Hotel IP has its origins in an animated series concept, which was created by Tobias Pinegger as part of another thesis project. For this series, Sam assisted in the development process.</div><div style="display: flex; justify-content: center; align-items: center;"><img src="./img/silvatya1.jpg" style="width: 100%; margin-left: auto;" alt="The endless forests of Silvatya."></div> <div class="centerBox"> |line1)[(transition: "dissolve")[In the fantasy world of Silvatya, a brother and sister fight to find each other after being swept up on opposite sides of a world-sundering war.]] |line2)[(transition: "dissolve")[Silvatya is a student project at <a href="https://www.hdm-stuttgart.de/" target="_blank">Hochschule der Medien</a>. Sam wrote dialogues, questlines, and lore for this story-driven action-adventure game. Follow the project's <a href="https://www.instagram.com/silvatya_game/" target="_blank">Instagram</a> for updates.]]</div> <div class="fadeIn" style="display: flex; justify-content: center; align-items: center;"> <iframe sytle="margin-left: auto;" width="560px"; height="315px" src="https://www.youtube.com/embed/XVYT6E4ngQQ" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></div> |line3)[(transition: "dissolve")[<div style="width:100%; margin-left: auto; margin-right: auto;"> <img src="./img/silvatya3.jpg" style="width: 100%; margin-left: auto;" alt="Venturing into a cavern.">]] |line4)[(transition: "dissolve")[<div style="width:100%; margin-left: auto; margin-right: auto;"> <img src="./img/silvatya2.jpg" style="width: 100%; margin-left: auto;" alt="Our hero, Soraya, in her village.">]] |line5)[(transition: "dissolve")[<img src="./img/soraya1.jpg" style="width: 100%; margin-left: auto;" alt="Soraya concept art."> </div>]] (live: 1s)[(show: ?line1)] (live: 2s)[(show: ?line2)] (live: 3s)[(show: ?line3)] (live: 4s)[(show: ?line4)] (live: 5s)[(show: ?line5)] <span class="passageHeader">FILM GALLERY</span> |line1)[(transition: "dissolve")[A selection of stills from previous film projects.]] <div class="fadeIn"> <div class="movieBox"> <img src="img/Zavala Slide 1.jpg" class="movieStill"/><div class="movieText">ZAVALA Short Film, 2018 Writer & Director: Timo Zacharias Co-Director: Samuel Gheist "Best Acting" at Jugendfilmpreis Baden-Württemberg, 2018 Shot in Bigolino, Italy.</div></div> <div class="movieBox"> <img src="img/Tears Slide 3.jpg" class="movieStill"/><div class="movieText">T.E.A.R.S.: Schlichtenthals Schicksal Short Film, 2018 Writer & Director: Timo Zacharias & Samuel Gheist Published as part of T.E.A.R.S. Season 2 on Rocket Beans TV.</div></div> <div class="movieBox"> <img src="img/Auftauchen Slide 8.jpg" class="movieStill"/><div class="movieText">AUFTAUCHEN Short Film, 2017 Writer & Director: Samuel Gheist "Best Screenplay" at Jugendfilmpreis Baden-Württemberg, 2017</div></div> <div class="movieBox"> <img src="img/Sturm Slide 2.jpg" class="movieStill"/><div class="movieText">NACH DEM STURM Short Film, 2017 Director: Nadia Zimmermann Writer: Samuel Gheist</div></div> <div class="movieBox"> <img src="img/Hypocrisy Slide 2.jpg" class="movieStill"/><div class="movieText">Where Eternity Ends: HYPOCRISY Music Video, 2017 Director: Samuel Gheist</div></div> <div class="movieBox"> <img src="img/Bestattung Slide 1.jpg" class="movieStill"/><div class="movieText">DIE BESTATTUNG Sketch, 2016 Writer & Director: Samuel Gheist "Top 99" at 99FireFilms Festival, 2016</div></div> </div> (live: 1s)[(show: ?line1)]